A blog for teachers and learners who love technology

Showing posts with label auditory. Show all posts
Showing posts with label auditory. Show all posts

Tuesday, 17 February 2015

Soft Chalk - Creating web based lessons

Soft Chalk


What is soft chalk?

Soft Chalk is a web lesson builder. In other it is a tool that enables teachers to create digital lessons. Teachers can make use of their own material or they can search through the built-in search engine for materials and put them together to create the lessons. What is more you can share and borrow your lessons and other people lessons respectively by uploading them to the soft chalk online repository.

Free to use?

Soft chalk is free to try for 30 days but after that it requires you to pay the amount of 495$ which is considerably high. However, the 30 days trial gives the chance to decide whether this tool is worth your money or not.


Example material

I created an example lesson in which I deal with the prepositions. The lesson will be suitable for a group of either adults or teenagers learners at an elementary level/ A1-A2. For this lesson, I tried to follow an inductive approach. Learners, after a very brief introduction which explains what prepositions are, are given a text which I wrote for this activity. Learners need to scan through the text in order to locate the prepositions. The purpose of this task is to give them the opportunity to "notice" the prepositions inside the text. At this stage, mistakes are expected, therefore, a low score in the activity would be normal. However, learners through activity two would hopefully be able to figure out what the prepositions are and not confuse them with the articles. The reason I chose the articles a, an and the to be the wrong answers is the fact that the learners should be familiar with the indefinite and definite article therefore they should be able to figure out that the rest constitute a different group of words. Then learners move to activity 3 in which they are given a picture (picture 1) with different colour boxes and a tree. Learners should scan through the text once again and locate the prepositions in order to be able to distinguish between the different places that are mentioned in the text. Then they need to move the labels (bus stop, convenient store etc.) into the correct boxes.

By the time, they finish with the labelling activity learners should be familiar with the prepositions and figure which words consist them. Then one the same text but without the prepositions, learners need to choose the correct prepositions. Learners are urged to recall the picture in which the label the different place in order to finish this task. Finally, now that they have been presented with the target language and have practised it they are asked to create their own paragraphs in which they will describe what is around their own home as in the text.


Target Audience

Softchalk is a tool that gives teachers the opportunity to decide on their target audience. As long as, learners have basic IT skills they can experience a soft chalk lesson. The reason why there is not a particular target audience is mainly because soft chalk can be described as a tabula rasa. What I mean by that is that soft chalk is just the platform in which teachers will create their lessons. By lessons, I refer to complete lessons similar to those taking place in a classroom. Therefore both activities and theory can be included. As a result, depending on the context of the lesson the target audience may vary in terms of proficiency. Concerning multi-modality, soft chalk will be particularly appealing to visual learners. Auditory learners will also find soft chalk interesting depending on the teachers' approach when creating the lessons. For example, a lesson that asks learners to watch a series of videos and do some activities based on them would be motivating for that type of learners. On the other hand, kinaesthetic learners will find softchalk monotonous and demotivating considering the fact that the only movement that takes place is limited to moving the mouse and typing on the keyboard. Last but not least, analytic learners will be benefited by softchalk. The company who created softchalk are rewarding teachers for excellent lessons every year. All the lesson had one thing in common. They were given small chunks of knowledge followed by activities. As a result, information and instructions were given in an explicit manner. What is more, each of those chunks which include theory and activities had very clear goals and objectives. What is more , the range of activities the softchalk offers are particularly relevant to the analytical learner's taste. Those include matching, labelling and jigsaw activities. Finally, due to the fact that softchalk promotes those small chunks of activities and theory, learners who get easily distracted and find it difficult to concentrate would be particularly benefited by this approach that softchalk promotes.

Does it meet our pedagogical goals?

In terms of feedback, softchalk records learners scores for the teacher to identify the learners' weaknesses. It gives real-time feedback, as a result learners are given the chance for self-correction. Concerning writing tasks such as essays in which the answers are very long, those will be store in order for the teacher to read them later give them appropriate feedback. 

Concerning the four language skills, writing and especially reading can be sufficiently practised. Again, however, the affordances for language learning depend on the teachers' correct use of this particular technology. Normally, each lesson will include a reading task followed by an activity, based on the task , which will lead to activities that require higher-order thinking skills. At that point, learners will need to reflect on the learning process or create an authentic piece of work such as an essay which is similar to what I did in my lesson with the writing activity.


Limitations

While creating a lesson, I realised that what I was creating was a web equivalent of my normal lessons that would take place in a traditional English classroom. However, when I tried to include a speaking activity I came to realize that this is not possible. What is more, listening is not provided in the possible activities. Finally. groupwork is also missing from softchalk. However, at some point in this presentation I said that softchalk is a platform which can enrich with material from another source as well. For example in my first post, I talked about Voki, a tool that lets you create speaking Avatars. Voki avatars can be embedded in a softchalk lesson to provide learners with some spoken language input. Similar to that, learners might be prompted to write a collaborative essay by embedding a Google doc link. Finally about speaking, learners could be given a speaking task along with a link of Vocaroo which is an on-line tool capable of recording one's voice. After that, learners could post the link of the recording in a space created by the teacher similar to the one I created for the writing task. To conclude, as long as we have knowledge of the various ICT tools, we can embed them in our lessons to provide our learners with ample practice of the different language skills.

Thursday, 22 January 2015

Voki - Speaking Avatars as a learning tool

Voki - Speaking Avatars




What is Voki?


Voki is a simple to use tool, which can be accessed through your internet browser. It enables you to create speaking avatars and use them as an effective learning tool. To be able to start using Voki, you need to create a new account. Its main feature, which is the ability to create avatars comes free with the registration. However, to fully access Voki, a subscription is required. Those enable you to use 'Voki classroom' as well as 'Voki presenter'. You can either choose to buy a subscription which allows you to use one of them or a one that features both tools for a greater price.

Creating avatars it's pretty much straightforward. Students, as well as teachers, are able to create speaking avatars and choose from a wide range of different customisation options for the avatars. Concerning 'Voki classroom' and 'Voki presenter', even though I wasn't able to explore them because of the subscription need, I will try to briefly explain them using all the information I've got from reading the website. Regarding the former, it enables teachers to add their students into Voki classroom. By doing that, students do not need to register with a username and a password because those are automatically assigned when you add them into your Voki class. It gives teachers the ability to individually assign homework to the students which can be then reviewed by the teacher. As far as  'Voki presenter' is concerned, it is a tool which enables teachers to create presentations using a Voki avatar. What is interesting about this feature is the fact if students miss a lesson they van access it later as all the lesson are saved in a cloud storage.

Example activity

I have created an example activity for you to see the potential of this tool. In this example, the teacher as a part of the homework has created an avatar to deliver the instructions for a speaking activity. The teacher points back to an activity they've done in the class about a man telling a story in which he described what happened to him. Then a student responds, by recording his story and assigning it to his avatar.


Teacher




Student



While examining Voki and thinking  about its possible uses, I came to the conclusion that it can considerably help to increase student's willingness to communicate. It is an undeniable fact. that one of the teachers' greatest responsibility is to increase the meaningful as well as authentic language that their students' produce. However, that raises the inevitable question ' How Voki can do that with just an Avatar, The answer is that If we look back at traditional teaching and learning activities we can see that role-play activities work almost in a similar way with Voki.

In general, students' anxiety while speaking in front of a group may negatively affect their performance (Kongme et al. 2011) Therefore, as Harmer (2007:183) suggests, students who don't feel very comfortable to speak in front of a classroom, will be keener to speak when they take part in a role-play activity. The reason why this happens is the fact that in role-play activities students need to play a role and abandon their identity while the activity takes place. Similarly, Voki gives students as well as teachers the opportunity to abandon their identities and adopt a new one. What is more,  when teachers assigned a speaking activity for homework it is difficult for them to review the outcomes of the activity. Students might need to demonstrate in the next class how they cope with the speaking activity. However, by using Voki teachers are able to review speaking activities and consequently increase the actual time of the lesson considering the fact that there is no need to check the outcomes in the class.


So, who is Voki's target audience?

As far as the target audience of this learning tool is concerned, it can be appealing to a wide range of learning groups. In terms of age, I believe that young learners would find Voki very motivating because of the customisation options that exist. On the other hand. for older learners the fact that they have the ability to produce more output which can be reviewed by their teachers can be very motivating considering the fact that older students always look for more opportunities for language practice. Students who love technology will happily embrace a chance to use technology for language learning while at the same time students who find it difficult to keep track with the technology around them will be happy to know how simple Voki is in its use. Concerning the three main types of learning styles, it can be said that Voki could be appealing to both visual as well as auditory learners. Both, due to the fact that they enjoy watching or listening for example presentations, will be positively motivated by a teacher using Voki presenter. Last but not least, as it was mentioned earlier quiet student will also enjoy Voki because of its role-play characteristics.


Limitations?

However, Voki is not perfect. In my opinion, it lacks some key features that would make me use the tool on a regular basis . For instance, the fact that it lacks features of gamification found in other tools. In other words, I believe the lack of progression of the students' avatar might reduce learners will to use Voki. Progression of the avatar might include from new customisation options to the presence of 'Achievement' badges' which student would win when achieving particular goals. What is more, due to the fact that learners' avatars do not progress through continuous engagement with this tool, learners will not be able to establish a 'projective identity'. Gee (2007) identifies 'projective identity' as the ideal identity which learners want to identify with in this virtual environment. I believe that this is a well-established idea among gaming literacy and the benefits coming from this practise are numerous and therefore should not be overlooked. At this point, I would like to highlight that even though Voki is not a game, that does not mean that characteristics which are commonly found in video games should not appear in other on-line tools.  With Video games of all kinds becoming increasingly popular in our day and age, I believe that education and English language teaching can learn a lot from Video games.

What is more, if we go back to the example, even though I tried to imitate a language learner student by doing some mistakes in pronunciation, grammar etc. it is clear that there were no pauses in my speech. The reason for that is because I wrote down what I wanted to see beforehand and therefore reading from my notebook. This is something student might do even if we as teachers advice them not to. However, that doesn't change the fact that students will do mistakes even if they prepare they speech beforehand. Therefore, even though students might not be effectively practising their ability to produce spontaneous language, they will be still practising their ability to correctly produce the correct form of the structures as well as their pronunciation.


References:

Gee, J., P. (2007) What Video Games Have to Teach us About Learning and Literacy. New York: Palgrave Macmillan

Harmer, J. (2007). How to teach English. Essex: Pearson Education Limited

Kongmee, IsaraStrachan, RebeccaMontgomery, Catherine and Pickard, Alison (2011) Using massively multiplayer online role playing games (MMORPGs) to support second language learning: Action research in the real and virtual world. In: 2nd Annual IVERG Conference: Immersive technologies for Learning: virtual implementation, real outcomes, 27-28 June 2011, Middlesborough, UK.